Stabilize pathfinder 2e

Release. Change your grip by adding a hand to an item. 2. Interact. Retrieve an item from a backpack 3, sack, or similar container. 2. Interact. 1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it. 2 A creature must have a hand free for someone to pass an item to them, and ...

Stabilize pathfinder 2e. Sickened Source Core Rulebook pg. 622 4.0 You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude …

Let’s Go Solo with Pathfinder 2e — A Quickstart. There are loads of reasons to play RPGs alone, from avoiding the plague to testing out homebrew rules, or just for the fun of focusing on a single hero’s story. These days, there’s a huge number of tools and adventures for the solo player. We’re going to look at some of the intricacies ...

Point Out [one-action] Auditory Manipulate Visual. Source Core Rulebook pg. 472 4.0. Requirements A creature is undetected by one or more of your allies but isn’t undetected by you. You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally.Druid. • 2 yr. ago • Edited 2 yr. ago. A creature that is dying has to make a check on their turn to stabilize. The DC for this flat check is 10+ the creatures dying condition (So …Strikes. When building your creature’s selection of Strikes, use the following sections to set the Strike’s attack bonus and damage. Give the attack all the normal traits if it’s a weapon; for unarmed attacks or weapons you invent, give whatever traits you feel are appropriate. Note that these traits might influence the damage you give ...The duration of that spell continues until the end of your next turn. Some spells might have slightly different or expanded effects if you sustain them. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or ... Take Cover [one-action] Requirements You are benefiting from cover, are near a feature that allows you to take cover, or are prone. You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to ...Spell 2. Cloaked in illusion, the target becomes invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. Heightened (4th) The spell lasts 1 minute, but it doesn't end if ...

Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog. As the Game Master, it’s up to you to set the difficulty classes (DCs) for checks that don’t use a predefined DC.Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one.Falling. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter.Stabilize Stabilize Cantrip1 Cantrip Healing Necromancy Positive Traditions divine, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 dying creature Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points. Section 15: Copyright NoticePrice 25 gp. Space 10 feet long, 10 feet wide, 7 feet high. Crew 1 pilot; Passengers 2. Piloting Check Driving Lore (DC 15) or Nature (DC 17 to DC 25, depending on the pulling creature) AC 11; Fort +7. Hardness 5, HP 18 (BT 9); Immunities critical hits, object immunities, precision damage. Speed the speed of the slowest pulling creature (pulled ...There are Pathfinder Playtest pro-order posters at the GAMA trade show. See above! And below... Gnome Stew reported on the Future of Pathfinder seminar at Gary Con. Mainly stuff we've heard before, but there are some new tidbits:. Shadow of the Demon Lord, white-box D&D, Magic: the Gathering, Tales from the Loop, and Star Trek …Item 1+. This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover is large enough to Take Cover behind, allowing you (and others) to gain standard cover when you ...

Jun 5, 2021 · Where in 1e your save DC included the level of the spell, in Pathfinder 2e your Spell Save DC is the same for any spell that you cast (though it gets complicated if you can cast spells from multiple traditions). If you cast a 1st-level spell one turn, then a 9th-level spell the next, they will have the same save DC. The best way to remove the dying condition from an undead is postive healing and sending that abomination straight to Pharasmas Boneyard. A less drastic way would be Treat Wounds with the Stitch Flesh Feat . This is a big problem to consider when playing an undead, but there are options. Any spell that offers negative healing would help. Jun 6, 2023 · I'm pretty new to 2E. Having mainly played actual RPG games like pathfinder: kingmaker 1E, and baldur's gate 2.5E, neverwinter nights 3E, etc. I'm DMing for a group of 5 friends. Most people will immediately realize the party severely lacks healing. The paladin and inventor are trained in medicine, and yes the paladin has lay on hands, but 6 hp ... Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. At 0 hit points, you're disabled. If your hit point total is negative, but not equal to or greater than your Constitution score, you are unconscious and dying. When your negative hit point total is equal to your Constitution, you're dead. Forensic Acumen Feat 1. General Skill. Source Advanced Player's Guide pg. 206 2.0. Prerequisites trained in Medicine. You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under Recall Knowledge in the ...

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Spell 2. Cloaked in illusion, the target becomes invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. Heightened (4th) The spell lasts 1 minute, but it doesn't end if ...Jun 5, 2021 · Where in 1e your save DC included the level of the spell, in Pathfinder 2e your Spell Save DC is the same for any spell that you cast (though it gets complicated if you can cast spells from multiple traditions). If you cast a 1st-level spell one turn, then a 9th-level spell the next, they will have the same save DC. Source Gamemastery Guide pg. 200. Stamina Points represent a character's energy and readiness. They're reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they're out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess ...A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it. Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5 ...Healer's tools as a resource. I know the game intends to allow you heal yourself almost fully before any battle, but in my table we are utilizing healer's tools as consumables with a max carried amount of 5 per person. That generally means you can heal without many issues but also adds an element of grittiness in cases of long travels or chases ...

Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Source Core Rulebook pg. 458 4.0. Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2. Diseases and poisons are types of afflictions, as are curses and radiation.Combat in Pathfinder 2e (and many similar games, include Pathfinder 1e, Dungeons and Dragons, etc.) is a game of resource attrition. ... Before you do anything else, take care of those problems. If you have allies who are dying, immediately try to stabilize them and get them to safety. Other hit point recovery can come later. If you or your ...Conditions - PF2 SRD Fight Owen's Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K.C. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. While still recovering from that ailment, he was diagnosed with cancer.Gnoll. Powerfully-built humanoids that resemble hyenas, gnolls are cunning warriors and hunters. Their frightening visage and efficient tactics have given them an ill-starred reputation. In lands to the east, such as Katapesh, gnolls have earned themselves well-deserved reputations as brutal slavers and demon-worshippers. Stabilize. If you are dying and you have enough Resolve Points, you can spend a number of Resolve Points equal to one-quarter your maximum (minimum 1 RP, maximum 3 RP) on your turn to immediately stabilize. This means you’re no longer dying, but you remain unconscious and at 0 HP. If you don’t have enough Resolve Points remaining, you ... If you've received a bipolar disorder diagnosis or were just prescribed a new medication, you may wonder what mood stabilizers are and if they have any side effects. Mood stabilizers for bipolar disorder may help you reduce the rapid shifts...Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you’re healed to your full Hit Points. It increases your dying value if you're dropped to zero again, making it more likely that you'll die, but that seems to be all it does. You're not weakened in any way, which is probablygood because if it did you'd be even more likely to go down again, and eventually die. Wounded is really dangerous mathematically though. If you do fall to 0 again.Introduction / Adjusting Creatures / Combat Power Weak Adjustments Source Bestiary pg. 6 Sometimes you’ll want a creature that’s weaker than normal so you can use a creature that would otherwise be too challenging, or show that one enemy is weaker than its kin.A curse is a manifestation of potent ill will. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. Rarely, curses will have stages; these follow the rules for afflictions. Source Core Rulebook pg. 619 4.0. You are carrying more weight than you can manage. While you’re encumbered, you’re and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can’t reduce your Speed below 5 feet. You are carrying more weight than you can manage.

The greatest judges among the psychopomps are the massive yamarajes, whose wisdom is legendary and whose edicts are unappealable except to ushers or Pharasma herself. A yamaraj resembles an immense dragon with dark, feathery scales and an emotionless, dispassionate gaze behind a feathered mask. When not serving as the senior …

Source Core Rulebook pg. 562 4.0. A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it ...Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you’re healed to your full Hit Points. What are the differences between the Ford F-150 LARIAT and Platinum?Compare side by side the LARIAT vs Platinum in terms of performance, …So an interesting thing with stabilize when compared to healing a creature (besides the fact that it has a 30 foot range and can save you a move action over a potion/elixir) is that the recipient remains unconscious. This can be useful when enemies are only targeting conscious creatures and ignoring unconscious ones, and the ally/npc you want ... Stabilize. School conjuration (healing); Level cleric/oracle 0, druid 0, inquisitor 0, psychic 0, witch 0. Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally. Source Bestiary 2 pg. 305 2.0. A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.Spell 8. You shroud a creature from others' senses. The target becomes undetected, not just to sight but to all senses, allowing the target to count as invisible no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the ...Communities are still offering grants to help their local economies stabilize. There are $10,000 available in small business stabilization grants across the country. Many small businesses are still reeling from the pandemic. Though the init...

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Speed 35 feet, fly 50 feet, swim 30 feet Melee [one-action] jaws +38 [] (magical, reach 15 feet), Damage 4d8+18 piercing plus Improved Grab and yamaraj venom and spirit touch Melee [one-action] claw +38 [] (agile, magical, reach 15 feet), Damage 4d4+18 slashing plus spirit touch Melee [one-action] tail +38 [] (magical, reach 20 feet), Damage 4d10+18 …Plaquenil Toxicity Screening - Retina Group of New York. The classic retinal changes appear as a “bull’s eye” area of discoloration of the central part of the retina. Symptoms …Dec 29, 2020 · For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10. Again, not exactly unambiguous, but given these examples it is best to interpret resistances as not stacking. If it was okay for resistances to stack, then it seems odd to prohibit that from happening on magical armor runes. The key thing you're missing is that you begin with a mundane item at level 1. For weapon and any other implement, you can then switch it to any appropriate magic item. That wording is there so you don't start with a magic item, but you have the flexibility to change to one later (or put runes on your starting mundane weapon). Undatus.Source Core Rulebook pg. 532 4.0. Requirements You can Activate an Item with the invested trait only if it’s invested by you. If the item requires you to Interact with it, you must be wielding it (if it’s a held item) or touching it with a free hand (if it’s another type of item). You call forth the effect of an item by properly ...Stabilize. Stabilize Cantrip 1. Cantrip Healing Necromancy Positive. Traditions divine, primal. Cast [two-actions] somatic, verbal. ... Latest Pathfinder 2e! Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023;Resting. Source Core Rulebook pg. 499 4.0. Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways: A group in ...Instead of specializing narrowly in an arcane school, you can become a universalist wizard—by studying all the schools equally, you devote yourself to understanding the full breadth of the arcane arts. For each level of wizard spell slots you have, you can use Drain Bonded Item > once per day to recall a spell of that level (instead of using it only once …Spell 8. You shroud a creature from others' senses. The target becomes undetected, not just to sight but to all senses, allowing the target to count as invisible no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the ... ….

You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if …Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one.Massive Damage. Source Core Rulebook pg. 461 4.0. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow. You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in …Advanced Domain Feat 8. * This archetype offers Advanced Domain at a different level than displayed here. Your studies or prayers have unlocked deeper secrets of your deity’s domain. You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1. Special You can select this feat ...Sickened Source Core Rulebook pg. 622 4.0 You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude …Source Core Rulebook pg. 562 4.0. A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it ...Source Bestiary 2 pg. 305 2.0. A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.The key thing you're missing is that you begin with a mundane item at level 1. For weapon and any other implement, you can then switch it to any appropriate magic item. That wording is there so you don't start with a magic item, but you have the flexibility to change to one later (or put runes on your starting mundane weapon). Undatus.Firing Mechanisms Holsters Scopes Stabilizers. Source Guns & Gears pg. 182. The ferocious kickback of firearms is part of the functionality that makes them so appealing as … Stabilize pathfinder 2e, The derivative of 2e^x is 2e^x, with two being a constant. Any constant multiplied by a variable remains the same when taking a derivative. The derivative of e^x is e^x. E^x is an exponential function. The base for this function is e, Euler..., Sneak Attack. When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon., Stabilize. If you are dying and you have enough Resolve Points, you can spend a number of Resolve Points equal to one-quarter your maximum (minimum 1 RP, maximum 3 RP) on your turn to immediately stabilize. This means you’re no longer dying, but you remain unconscious and at 0 HP. If you don’t have enough Resolve Points remaining, you ... , You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value. , The duration of that spell continues until the end of your next turn. Some spells might have slightly different or expanded effects if you sustain them. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or ... , Resting. Source Core Rulebook pg. 499 4.0. Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways: A group in ..., Werecreature. Source Bestiary pg. 328. Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. , The key thing you're missing is that you begin with a mundane item at level 1. For weapon and any other implement, you can then switch it to any appropriate magic item. That wording is there so you don't start with a magic item, but you have the flexibility to change to one later (or put runes on your starting mundane weapon). Undatus., Spell 1. You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. Heightened (+1) The amount of healing increases by 1d10+4. You grace the target's mind, boosting its mental defenses ..., Potions. A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist., Release. Change your grip by adding a hand to an item. 2. Interact. Retrieve an item from a backpack 3, sack, or similar container. 2. Interact. 1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it. 2 A creature must have a hand free for someone to pass an item to them, and ..., Cast [one-action] verbal; Requirements You're wielding a staff. You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike. Make a melee Strike with your staff against one foe and then a second melee Strike with your staff against a different foe., The best way to remove the dying condition from an undead is postive healing and sending that abomination straight to Pharasmas Boneyard. A less drastic way would be Treat …, A curse is a manifestation of potent ill will. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. Rarely, curses will have stages; these follow the rules for afflictions. , Whether you're practicing with grandma or hitting the gym with your friend, these balance exercises will provide a strong foundation for balance and coordination. Try our 5-min balance test, our core stability test, or our advanced routine,..., Followers of Rivethun, dwarven animism, reach out to spirits to gain knowledge and earn favors.The following are rituals sometimes cast by mystic groups. Those from the Bestiary are available only to appropriate celestials and fiends within the organizations. Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning ..., Wrath of Spurned Hospitality A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise ..., You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if …, Pickpocket Feat 1. You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a ..., Go to Pathfinder_RPG r/Pathfinder_RPG • by SubHomunculus beep boop View community ranking In the Top 1% of largest communities on Reddit Link: Stabilize What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go? Why is this spell good/bad? What are some creative uses for this spell?, Duration instantaneous Saving Throw Will negates (harmless); Spell Resistance yes (harmless) DESCRIPTION Upon casting this spell, you target a living creature that has -1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally., Forensic Acumen Feat 1. General Skill. Source Advanced Player's Guide pg. 206 2.0. Prerequisites trained in Medicine. You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under Recall Knowledge in the ..., So an interesting thing with stabilize when compared to healing a creature (besides the fact that it has a 30 foot range and can save you a move action over a potion/elixir) is that the recipient remains unconscious. This can be useful when enemies are only targeting conscious creatures and ignoring unconscious ones, and the ally/npc you want ... , Easily making it one of the top damage-dealing cantrips there are. 4. Divine Lance. A newer addition to the game, Divine Lance is available only to divine spellcasters. By unleashing a beam of divine energy, you get to choose one of the alignments that your deity has (other than neutral) and deal that type of damage., Cantrip 1. Your fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute., The only reason Stabilze exists is because Paizo did not want an at-will Cure Minor Wounds cantrip. Interesting you think this because Cure Minor Wounds (1 point) would both stop dying and bleeding as it is direct healing. However, stabilize is very careful to leave out all mention of bleed. IMO, this was intentional., May Pathfinder Society & Starfinder Society Subscription Update: Mar 4, 2022, 05:41 pm by Tonya Woldridge — GM Numbat and Tonya Woldridge 2 posts Mar 4, 2022, 08:08 pm by GM Numbat: PaizoCon 2022: …, Source Core Rulebook pg. 562 4.0. A potion is a magical liquid activated when you drink it, which uses it up. Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it ..., Parry. This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Iron Sweep Battle Saddle, Bo Staff, Bow Staff, Butterfly Sword ..., Full Plate Item 2. Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets., With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a –4 ..., Spell 1. You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a –1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet ..., Expansive Spellstrike Feat 2. Magus. Source Secrets of Magic pg. 43 1.1. Prerequisites Spellstrike. You've adapted a wider array of spells to work with your attacks. Rather than needing to use a spell that has a spell attack roll for a Spellstrike, you can use a harmful spell that can target a creature or that has an area of a burst, cone, or ...