Replicate magic item 5e

Prevent stacking multiple powerful ongoing effects. I think this is unproblematic because the item can be used only once per day. Theoretically, a player could get multiple such items but I think this is handled by attunement and the usual vigilance requires when giving out magic items. Offer a possibility to opponents to make the effect end early.

Replicate magic item 5e. The all-purpose tool is a magic item in D&D fifth edition (5e) that appears in Tasha's Cauldron of Everything. This tool is meant to be an aid for artificers, who can use it to get a bonus on spell attack rolls and saving throw DCs for their artificer spells and learn an extra cantrip, all while serving as a useful tool for their tinkering ...

With the artificer's Replicate Magic Item feature being able to create b ags of holding. In theory could two artificers that multiclass each create a bag of holding, one would use a 3rd level spell slot to cast catapult (mage hand doesn't work because the bag always weighs 15 pounds) to throw an open bag of holding in front of a creature, then ...

This intended to help you explore more options for magic items. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains access to the Magic Item Adept feature. Top 10 Magic Items for Artificers. 1. All-Purpose Tool. Wondrous item, varies (requires attunement by an artificer)Infuse Item Infused Items: 2 Infusions Known - Enhanced Arcane Focus - Enhanced Defense - Enhanced Weapon - Replicate Magic Item (Bag of Holding) Level 2 is where the Artificer really starts to feel like they should. You don't get any more spell slots, but 2 magic items can be a massive improvement to your capabilities.Item: A suit of armor or a shield A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Enhanced Weapon Item: A simple or martial weapon This magic weapon grants a +1 bonus to attack and damage rolls made with it.An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history. — Artifacts ...the magic item Spellwrought Tattoo has a common version. does not require attunement. and it is not a potion and/or a scroll. the way this tattoo is written it is not clear how a artificer can replicate this item AND it's effects. Spellwrought Tattoo. Source: Tasha's Cauldron of Everything. Wondrous item (tattoo), rarity variesReplicate Magic Item: There’s a few new magic items that can be replicated, mostly from Tasha’s Cauldron. Talk with your DM to know what exactly you can replicate, and look at the table. Spell Refueling Ring: 6th level. Once per day, you can use a reaction to recharge a spell of a slot level 3 and lower.Alchemy Jug Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it. is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid.

12 Hell Hound Cloak. Hell Hound via DnDBeyond. You might first think that, based on the name, it's a cloak made from Hell Hound. While that is true, this cursed magic item is much more than that. Originally introduced in an old adventure from the AD&D days, it was reformatted for 5e in Tales of the Yawning Portal.Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.An item's rarity is used to determine how valuable it is. Rarity also tells the DM at what point in the game characters are able to find the magic item. For example, the party is unlikely to find a rare magic item before they reach level 5. The following table lists the value ranges for magic items based on rarity.Choose one of your infused items, and roll on the Minor Magical Property table. This item gains this property in addition to its standard properties. You can reroll or choose a different item at the end of a long rest, but can also maintain the same item. Sidenote: Bag of Holding dagger is probably my favorite thing allowed by this.Consumable magic items cost 1/2 the amount as other items at the same rarity. Charges or uses per day on a permanent item don't affect cost. According to the Craft An Item downtime activity in Xanathar's Guide to Everything, a consumable magic item like a potion or scroll costs half the amount of gold and time to craft as a normal item of that rarity.21 To infuse an item, you need the nonmagical version of that item. The artificer's Infuse Item feature states (TCoE p. 12, E:RftLW p. 57, WGtE p. 179; emphasis mine): At 2nd level, you gain the ability to imbue mundane items with certain magical infusions.Both armblade and prosthetic limb were removed from the infusion list when the artificer was reprinted in Tashas as they became redundant due to the ability to pick any common magic item. This is one of many changes to artificer, if you haven't already, you might want to take a look at the Eberron Errata. ghnomia81 • 2 yr. ago. Does picking ...

You can take the 'Replicate Magic Item' infusion seperate times for each item on the list. However, as with any infusion you cannot swap something off your infusion list until you level up. Example: At level 2 you take "Replicate Magic Item:Bag of Holding", "Enhanced Defense", "Enhanced Arcane Focus" and "Enhanced Weapon" infusions.When you learn the infusion, you pick a single magic item from the list, and you can infuse that item once. It follows the same rules as any other infusion. So, in your example, you don’t have the Replicate Magic Item infusion; you have the Replicate Magic Item (Goggles of Night) infusion.Arcane magic plays a vital role in the world of Eberron. Common magic items are part of everyday life. In the nation of Aundair, wandslingers are beginning to outnumber those who use swords and bows. Arcane Focuses . Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For aThe magic item Murlynd's hat (Dragon #359 73-4) (72,000 gp; 0 lbs.), in addition to other effects, grants the wearer 3/day the ability to use an effect like the spell fabricate. A plot could be constructed around the painter being beholden to a fellow who occasionally lends the painter such a hat , with the lender seeking revenge after the PCs ...The Artificer class table lists the limit on the number of infused items you can have at any given time. The rules for infusions in the description of the artificer's Infuse Item feature state (TCoE, p. 12-13; ERftLW, p. 57; WGtE, p. 79):. You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears …Replicate Magic Item Repulsion Shield Resistant Armor Returning Weapon Spell-Refueling Ring Arcane Propulsion Armor Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer's walking speed increases by 5 feet.

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A defective ring of prophecy (it is overly vague like a fortune cookie.) An actual fortune cookie that can give one prophetic message and then it must be consumed. Failure to eat the cookie means the prophecy fails. A ten foot pole, for "divining traps." I just made a Divination Wizard, starting at 9th level.Mar 21, 2021 · This is easily seen on the “Infusions Known” and “Infused Items” column of the Artificer class table. The magic item infusion feature description goes on to say: You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. Alchemy Jug. [ Cruche alchimique ] Wondrous item, uncommon. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to ...09-15 — Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp. 16-22 — Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), …An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire. attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the ...Magic Items in DnD 5e (By Rarity) - A Complete Searchable List. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items.

Replicate Magic Item 5 - There's a lot of potential here, but the specific magic item determines the rating, so we will now go through each option: Alchemy Jug [2nd level] 4 - Whilst not the most mechanically effective option, it's one of the most fun and you can never underestimate having a near-unlimited supply of poison and mayonnaise.There are few problems unique to evolving magic items "Evolving" a magic item is equivalent to taking away an existing magic item and replacing it with a more powerful one. Players are usually happy to get a more powerful version of whatever they have. In your specific example, a pipe that casts Cloudkill at level 8 is pretty balanced, since ...Item: A simple or martial weapon (requires attunement) This magic weapon deals an 1d6 extra damage roll made with it of the following damage type, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. The extra damage increases to 2d6 when you reach 14th level in this ... Infuse Item Infused Items: 2 Infusions Known – Enhanced Arcane Focus – Enhanced Defense – Enhanced Weapon – Replicate Magic Item (Bag of Holding) Level 2 is where the Artificer really starts to feel like they should. You don’t get any more spell slots, but 2 magic items can be a massive improvement to your capabilities.The magic item being replicated is "Spellwrought Tattoo", so the needle isn't relevant and a new tattoo can't coexist. But if you need more reasoning, then consider …The Waterdeep: Dragon Heist premade D&D 5e campaign focuses heavily on rogues and thievery. As such, it contains an invaluable magic item for the class. The Bracer of Flying Daggers allows a rogue to draw two daggers as an action and make an attack with them both. These daggers are magical and infinite in number.All other Infusions require you have the correct base item to infuse. These two rules taken together, and especially the parts I emphasized, implied yes, you need the correct base item. Armor of Gleaming - You need an appropriate suit of non-magical armor. Bag of Holding - you need a sack/bag. Boots of Elvenkind - need boots.RELATED: Dungeons & Dragons: Best 5e Modules, Ranked. A creature may only be attuned to up to three magic items at any time. Consequently, once player characters enter higher levels of play and begin to build up a hoard of magic items, attunement forces them to choose which ones to use instead of having all of their items on hand at any time.

\$\begingroup\$ It may interest you to know that the original artificer could create magic items such as scrolls and wands of magic spells they didn’t know—in fact, that was largely the point of the class. Of course, that was also spelled out explicitly, and even though 3.5e was considerably higher-power than 5e, it still made the artificer one of …

You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. Yes you can pick this infusion multiple times, replicating different magic items. Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new ...A character can complete multiple items in a workweek if the items' combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of time, as long as the work in progress is stored in a safe location. ... Crafting Magic Items. Creating a magic item requires more than just time, effort, and materials.Cost of Magic Items in 5e dnd. List of Common items are worth 100 gp, List of Uncommon ones are worth 500 gp, Inventory of rare items are worth 5,000 gp. List of Very rare items are worth 50,000 gp, The list of Legendary items is worth 500,000 gp. Those prices are arbitrary. They could have been 100 gp, 10,000 gp, 1,000,000 gp, and ...Website. www.ciudaddelinares.es. Glazed ceramic tile tableau celebrating the apparition in 1227 of the Virgin Mary in Linares. Linares ( Spanish pronunciation: [liˈnaɾes] [2]) is a city located in the Andalusian province of Jaén, Spain. It is considered the second-most important city in that province and had a population of 56,525 in the ...List of pages tagged with wondrous-item: Abracadabrus. Absorbing Tattoo. Adaptive Helm. Alchemical Compendium. Alchemy Jug. Alchemy Jug (Blue) Alchemy Jug (Orange) All-Purpose Tool. Amethyst Lodestone. ... Bracelet of Rock Magic. Bracer of Flying Daggers. Bracers of Archery. Bracers of Defense. Brazier of Commanding Fire Elementals. Breathing ...This intended to help you explore more options for magic items. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains access to the Magic Item Adept feature. Top 10 Magic Items for Artificers. 1. All-Purpose Tool. Wondrous item, varies (requires attunement by an artificer)The magic item Murlynd's hat (Dragon #359 73-4) (72,000 gp; 0 lbs.), in addition to other effects, grants the wearer 3/day the ability to use an effect like the spell fabricate. A plot could be constructed around the painter being beholden to a fellow who occasionally lends the painter such a hat , with the lender seeking revenge after the PCs ...2. Enhance Weapon. 3. Replicate Magic Item (Alchemy Jug) 4. Replicate Magic Item (Alchemy Jug) Now we can treat each infusion as separate from each other, even if there are two in the list. If you use infusion 3 on a ceramic jug to make an Alchemy Jug, you can't use it again. Infusion 4 can still be used on a different ceramic jug, allowing you ... Scenario 1: the player chooses the replicate magic item infusion, then selects cloak of the mantra ray. He spends an amount of gold and downtime and creates a cloak of the manta ray and can do so again by repeating the process so long as the infusion is prepared. Scenario 2: at the end of a long rest, the artificer touches a mundane cloak and ...

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\$\begingroup\$ It may interest you to know that the original artificer could create magic items such as scrolls and wands of magic spells they didn’t know—in fact, that was largely the point of the class. Of course, that was also spelled out explicitly, and even though 3.5e was considerably higher-power than 5e, it still made the artificer one of …The thing is, in 5e, magic items are not an assumed part of character progression. This is a double edged sword. On the one hand, it means that any magic item you give out will make characters more powerful than the system expects. ... Common magic items could replicate the effects of a 1st level spell, uncommon for 3rd, rare for 6th, very rare ...DNDBeyond bug: can't find Alchemy Jug on list of Artificer's "Replicate Magic Item" infusions . Hey there, what it says on the tin: I've been looking through the list on DNDBeyond a few times now, and just cannot for the life of me find the Alchemy Jug. ... All Uncommon Magic Items from BG3, Converted to 5E (UPDATED)Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Constitution saving throw or be restrained and forced to make additional saves against being petrified, as above. 2.Apr 23, 2023 · The magic item being replicated is "Spellwrought Tattoo", so the needle isn't relevant and a new tattoo can't coexist. But if you need more reasoning, then consider this (emphasis mine): Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. Answers will be mixed. However, it is a poor plan to build a character that is reliant on a specific magic item to be viable unless the DM has expressed leniency in obtaining specific magic items. You can't make a character that is gimped without an item and expect the DM to "fix" the character by giving out that item.Masquerade Tattoo. Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ...Replicate Magic Item: Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable ltems tables. A table's title tells you the level you must be in the class to cho0se an item from the table.Here are some of the best magical items to make up for it. Hourglass Coven by Konstantin Porubov AND Skullport Merchant by Aaron Miller. As the spellcaster with the most limited amount of spell slots in Dungeons & Dragons, warlocks sometimes get the short end of the stick whenever a party isn't provided with a short rest.In the latest errata for E:RftLW, the Replicate Magic Item infusion now allows artificers to replicate any common magic item (sans potions and scrolls), rather than just the ones from Xanathar's Guide. Below I have made a list of all common magic items that appear in official adventures and setting books. Note, of course, that some items make for better infusions than others. ….

1. "Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table.Mind Sharpener is good if you spellcasters with important concentration spells in the party. Spell-Refueling Ring is awesome for those with spell slots. UA Armor of tools is a bit niche since tools proficiencies are best used out-of-combat. Replicate Magic Item is good, but some of the individual items do require attunement.Do you need to have access to a magic item in order to create a copy of it, or do you just take a long rest while holding an empty jug and create an alchemy jug at the end. ... GIVEAWAY! [Mod Approved] We're giving away an "All-In Digital" Kickstarter pledge of 5E content worth over $500! (MSRP). Simply comment in the next 48 hrs. [Full ...This has a set limit based on level, but once you reach that limit any additional magic items you infuse will negate the last-most item you've created. If my Artificer fills a bag of holding with TNT, cycles through his other infusions, and then infuses an item mid-combat, will his now defunct Bag of Holding drop its payload for extreme success?The magic item being replicated is "Spellwrought Tattoo", so the needle isn't relevant and a new tattoo can't coexist. But if you need more reasoning, then consider this (emphasis mine): Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle.Arcane Propulsion Armor. Prerequisite: 14th-level artificer. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. • The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing.Playing an Artificer in a heavy magic campaign: the class doesn't devalue other magic items. The small catalog that Artificers get (and the even more limited selection they get from said catalog) won't make other fun magic items useless. Magic item crafting is also meant to take a long, long time. An Artificer hits level 6 and suddenly pulls a ...09-15 — Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp. 16-22 — Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), …Apr 16, 2021 · Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls. You cannot replicate spell scrolls using the feature, and since spellwrought tattoos are also consumables that let you cast a spell once, it seems natural that they should be excluded as well. Replicate magic item 5e, Now Replicate Magic Item reads: " Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a different magic item that you can make with it, picking from the Replicable Magic Items tables below. and then there is a list with 10 different items (for lv 2)., Wondrous item, uncommon. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid., Casting Time: 1 Action. Range: Touch. Components: V, S, M* (a gold piece equivalent to the object's worth, which is consumed) Duration: Instantaneous. While touching the object for the casting time, you spend 10 minutes creating an identical copy of a non-magical object., Best you'll do in 5e: that I can think of off the top of my head.. Baseline NOT armored max AC: AC 16 (AC 10 +6 Dex modifier), add +2 Bracers of Defense, Cloak of Protection, 2x Staff's of Defense with dual wielder feat, Ring of Protection.Together is AC 23. Baseline armored max AC: AC 21 (Studded Leather +3 & +6 Dex modifier OR Half Plate +3 & +3 …, Boots of double speed if you want to hate your monk. Depends on the monk's level, an amulet of the fang which gives +1 to unarmed attacks, or bracers of defense are always good, if you want a weapon maybe make a magic returning dart to give the monk some range. If those are all still not good winged boots are really good, for high speed flight., Replicate Magic Item 5e. Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a …, This intended to help you explore more options for magic items. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains access to the Magic Item Adept feature. Top 10 Magic Items for Artificers. 1. All-Purpose Tool. Wondrous item, varies (requires attunement by an artificer), Prerequisite: 6th-level artificer. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet., This intended to help you explore more options for magic items. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains access to the Magic Item Adept feature. Top 10 Magic Items for Artificers. 1. All-Purpose Tool. Wondrous item, varies (requires attunement by an artificer), Magic Item. Cost in Gold Pieces. Description. Amulet of the Devout. 101-50,000. A necklace that grants +1, +2, or +3 bonus to a cleric or paladin's spell save DC and spell attacks, depending on rarity. Arcane Grimoire. 101-50,000. A tome of magical knowledge that grants +1, +2, or +3 bonus to wizard spell save DC and spell attacks, depending ..., RELATED: Dungeons & Dragons: Best 5e Modules, Ranked. A creature may only be attuned to up to three magic items at any time. Consequently, once player characters enter higher levels of play and begin to build up a hoard of magic items, attunement forces them to choose which ones to use instead of having all of their items …, Replicate Magic Item: Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable ltems tables. A table's title tells you the level you must be in the class to cho0se an item from the table., This page is a compilation of all Artificer Infusions that I allow in my campaign. Only Artificers can use this feature. Artificers have invented numberous magical infusions, extraordinary processes that rapidly create magic items. To many, artificers seem like wonderworkers, accomplishing in hours what others need weeks to complete. The …, An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history. — Artifacts ..., Replicate Magic Item: There’s a few new magic items that can be replicated, mostly from Tasha’s Cauldron. Talk with your DM to know what exactly you can replicate, and look at the table. Spell Refueling Ring: 6th level. Once per day, you can use a reaction to recharge a spell of a slot level 3 and lower., Ersatz Eye. Source: Xanathar's Guide to Everything. Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye., Goggles of Night. Wondrous Item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Notes: Sense: Darkvision, Detection, Eyewear., A wand sheath clamps onto your arm and imparts the following benefits: The wand sheath can't be removed from you while you're attuned to it. You can insert a wand into the sheath as an action. The sheath can hold only one wand at a time. You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use ..., The Waterdeep: Dragon Heist adventure (p. 191) has the Knave's Eye Patch magic item: Wondrous item, rare (requires attunement) While wearing this eye patch, you gain these benefits: You have advantage on Wisdom (Perception) checks that rely on sight. If you have the Sunlight Sensitivity trait, you are unaffected by the trait., Not all infusions take Attunement Slots (only 9 of the 15 do, and I'm not even counting Replicate Magic Item), and you can have other people attune to the magic ..., A quick guide to character creation in D&D 5E. For Magical Secrets, it’s entirely up to which masks, songs or items you want to recreate that the Bard spell list doesn’t have a direct counterpart for. ... The infusions, especially Replicate Magic Item, mean practically all of the item-based abilities are easy to recreate, such as the Power ..., Winged Boots. Almost all classes want an alternative way to fly, in case magic is out-of-reach. The Winged Boots are absolutely top-tier when it comes to flying around. Most Artificers want this mobility so they can avoid bad situations. This is less important for Battle Smiths and Armorers, but still a nice grab., Utah. Gender. Re: Replicate Magic Item+Spellwrought Tattoo+Find Familiar. Originally Posted by stoutstien. Artificer can make any common magical item that isn't a scroll or potion. It's hiding at the end of the first paragraph of replicate magical item. So the only stipulation is the item in question exists in game. , Replicate. Components: V, S, M (Some hair, fingernail clippings, or other piece of your body; and a ruby worth 2,500 gp, which is consumed by the spell) You create a duplicate of yourself that is similar to you in every way at the time of casting. You can communicate with your duplicate telepathically, and it obeys all of your commands., Especially not Sylgar. Sylgar definitely did not die because we forgot to change his water. If you see Xanathar, make sure it knows that. Be perfectly clear Sylgar was not harmed. And we had nothing to do with it. Better yet, don't bring it up, and don't mention us. Explore a wealth of new rules options for both players and Dungeon Masters ..., Eyes of Charming. These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn. 1. Get 8 party members., I've updated the magic item tables from the DMG and XGtE to include EVERY magic item released (Excluding Artifacts). This includes from sources like EGtW, TCoE, and the Ravnica books. This is something I think we should get. A DMG 2 that has everything updated. The purpose being to consolidate this information and provide it without having to ..., Replicate Magic Item. Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below. A table’s title tells you the level you must be in the class to choose an item from the table., The Artificer class table lists the maximum number of infused items you can have at any one time. The Infuse Item description describes infusions’ rules (TCoE p. 12-13, ERftLW p. 56, WGtE p.79). After a long rest, you can infuse more than one nonmagical item. The maximum number of objects that can be infused is listed in the Artificer column., Magic item to buy: wand of magic missile and some extra scrap metal. Mount the want to your steel defender. Tasha's made the rules much more clear-cut that the defender can use magical items. Having a wand of magic missile means your defender can be useful against flying opponents before you get to the spell storing item at level 11., Looking for a spell to duplicate items. As stated in the title I need a way to easily duplicate an item. In this case, basic historical tombs/books. I've been commissioned by an NPC to do so in exchange for information. I'm wondering if there is any spell that I night have overlooked while coming up with a plan to do so. Thanks! You could cast ..., Wish. Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components., If this is true, and you can use an infusion an infinite number of times as long as you're within the limit of infused items in the Articifer table, then where I'm really getting confused is with Replicate Magic Item. Technically, I can make every single possible magic item slowly throughout the campaign. Let me use an example: