Dnd commoner stat block

Languages Abyssal. Challenge 3 (700 XP) Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Dnd commoner stat block. Heart Sight: The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility: The sprite magically turns invisible until it attacks or casts ...

I'm looking at this stat block from the Monsters -> Official tab (and after clicking on the name to view it as a stand alone tab), and the damage resistance is missing. There should be "Damage Resistance damage from spells; ... Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the ...

OUTCLASSED: The NPC Statblock Compendium. This 200+ page book was written to alleviate the agony of creating a completely new character for enemies with class levels simply because there aren't many NPC statblocks available in the officially published books.Jul 11, 2021 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. See more ideas about d d monsters, dungeons and dragons homebrew, dnd monsters.Hit: (1d8 + 1) piercing damage. View All Monsters ». Traits Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated. Actions Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft.The commoners defined here are those you would see and meet in a human village. It provides a stat block sleightly modified from the MM 10-10-10-10-10-10 commoner with no skills or proficiency, which gives stats for one type of NPC at different tiers of age and skill. Also included is one (or two) NPC types that are distinct from the stadard ... OPTION #1 : Reskin something from the Monster Manual. The first system is to reskin the NPC with a stat block in the Monster Manual. The NPC section at the end of the book is pretty good for coming up with some arbitrary NPC combat statistics. Simply take the NPC in question and flip to the back of the Monster Manual and match something up as ...Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Monster Manual (SRD)The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) bludgeoning damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., one target. Hit: (1d10) piercing damage. View All Monsters ». These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...

Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K.C. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. While still recovering from that ailment, he was diagnosed with cancer. He’s been on chemo for months now, and it looks like he has months more chemo ahead ...The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh. 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave. 2nd level (3 slots): animal messenger ...21 thg 3, 2018 ... D&D — The Commoner Campaign ... I want the party to use their wits in this campaign, using their environment and real strategy rather than stats ...3 thg 3, 2017 ... As someone that was there and started blocking the SU Crit tag because of so many bad faith accusations, yeah I think I can say a bit of what ...Commoner with 4 HP, 10 AC versus a cat with 2HP, 12AC. The commoner has a +2 to hit and deal 1d4 damage (most likely a OHKO) while the cat has a +0 to hit and deal 1d1 damage. So the cat has to hit at least 4 times before dying, which is highly unlikely. A commoner isn't bottom of the barrel "trash" person, it's the everyday, average Joe.OPTION #1 : Reskin something from the Monster Manual. The first system is to reskin the NPC with a stat block in the Monster Manual. The NPC section at the end of the book is pretty good for coming up with some arbitrary NPC combat statistics. Simply take the NPC in question and flip to the back of the Monster Manual and match something up …NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the. Player's Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it ...Only 5 people in Bobville have a comfortable income. The smith, the innkeeper, the captain of the guard, the apothecary and the old woman running the general store. They yield 300 sp each month. 3 people are wealthy. One is Gorm, Duke Bobsons trusted bodyguard, while the other is his favourite servant and advisor.

8 thg 6, 2023 ... Ancient River guardian stat block · Zikril Stat Block · Lizardfolk Archer · Arannis · DM holding all the cards · Dnd free NPC sheet to print.Welcome back to Stat Anything, a series where I take requests from folks on Instagram on things to convert to Dungeons & Dragons stats. Now I know I was supposed to do the Cave of Wonders this week, but as it turns out, that's going to take a little more time than I originally expected. The good news is, though, I've already done the map.Commoner with 4 HP, 10 AC versus a cat with 2HP, 12AC. The commoner has a +2 to hit and deal 1d4 damage (most likely a OHKO) while the cat has a +0 to hit and deal 1d1 damage. So the cat has to hit at least 4 times before dying, which is highly unlikely. A commoner isn't bottom of the barrel "trash" person, it's the everyday, average Joe.Accompanying the wagon are 1d6 − 1 people (use the commoner stat block unless otherwise noted below). If the die. result indicates that no commoners are present, that means the drivers are either missing or dead, ... Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC ...Your heart is a muscle the size of a rat. Rats, we're rats, we're the Rats. We prey at night, we stalk at night, we're the Rats. I'm the Giant Rat that makes all of the rules! Let's see what kind of trouble we can get ourselves into! The lack of a stealth bonus is a travesty.Saving Throws Dex +9, Wis +7, Cha +9 Skills Arcana +15, Perception +12, Religion +10, Stealth +14 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 120 ft., passive Perception 22 Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal Challenge 15 (13000 XP)

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Weapon and Armor Proficiency. The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type ...The death knight is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared: 1st level (4 slots): command, compelled duel, searing smite. 2nd level (3 slots): hold person, magic weapon. 3rd level (3 slots): dispel magic, elemental weapon.The Noble stat block minus the breastplate (11AC) would work fine. ... thagrasshoppa • Additional comment actions. I would take the commoner, and add whatever things you find interesting or appropriate. For example you might have more hit points because he took a level and something, he may also have other features. ... DnD and lore-accurate ...This is the same stat block that I will use for the NPC Zau Teken’ath in the Glaive of the Revenant King adventure that I’m finishing up. [su_note note_color=”#fafafa”] Warlock. Medium humanoid (any race), any alignment. Armor Class 12 (15 with mage armor) Hit Points 22 (5d8) Speed 30 ft.If you buy the Roll20 Module it has a few stat blocks for Vistani. It has a Vistana Assassin, Vistana Bandit, Vistana Bandit Captain, Vistana Commoner, Vistana Guard, Vistana Spy, and Vistana Thug. They all look like the stat blocks associated with the creatures from the Monster Manual, but with the curses and Evil Eye added in. You've got the ...

Description. Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. The monster { { page.meta.name }}, from the 5th edition (5e) SRD …Just google another website, copy the stats and repost it here as a "Homebrew" Mailcs06. Evoker; Join Date: 3/28/2021 Posts: 290 Member Details #5 Mailcs06. View User Profile Send Message Posted Apr 9, 2022. These have pack tactics just like velociraptors. ... Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and ...Since they're humanoids, you can easily turn any humanoid monster into an orc. If you get creative with your reflavouring, you can easily make orc monsters/NPCs from any of the many humanoid stat blocks. That takes you from CR 0 (the commoner) all the way to CR 20 (drow matron mother). The latter could make for a great "high priestess of Luthic ... Go to DnD r/DnD • by ... I used the Commoner stat block and put enough tokens on the map so that even if there were casualties from the monsters or collateral damage, there would still probably be enough survivors to fit the next chapter. Though neutral toward the party, each Commoner on the map occupied a 5' cube, and could have potentially ...Size. Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Amphibious. You can breathe air and water. Control Air and Water. A child of the sea, you can call on the magic of elemental air and water.NPC Statblock Compendium by gq69 - Created with GM Binder. This document was lovingly created using GM Binder.. If you would like to support the GM Binder developers, consider joining our Patreon community.Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'Commoner'. Other Suggestions: common commune commonly commoners Commoner monsters Club. Melee Weapon Attack: +2; {"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target.Introduction. Yuan-Ti are a thematically interesting group of creatures, and while the "Yuan-Ti Abomination" is the most iconic (they're the ones with snakes heads), the only Yuan-Ti published as a playable race is the Pureblood. Purebloods look like humans for the most part, which makes them a bit easier to integrate into a normal party ...

Size: Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small. Speed: Your base walking speed is 25 feet. Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Hit: 4 (1d4 + 2) piercing damage. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. Monster Manual (SRD)Actions. Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.Thief's Reflexes. When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.Commoner. The commoner class allows players to take a few sessions and build a custom background for an adventuring character. During these sessions, they play as a regular person, who has not yet embarked upon an adventure. ... Select an NPC stat block from the Monster Manual (beginning on page 342). Your character works to learn the skills ...Since they're humanoids, you can easily turn any humanoid monster into an orc. If you get creative with your reflavouring, you can easily make orc monsters/NPCs from any of the many humanoid stat blocks. That takes you from CR 0 (the commoner) all the way to CR 20 (drow matron mother). The latter could make for a great "high priestess of Luthic ... Hit: 4 (1d4 + 2) piercing damage. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. Monster Manual (SRD)Laughs in magic missile. Hattitekten • 1 yr. ago. Great statblock. I think you should add a ability that lets sans redirect damage to another player, like the Rune Knights cloud rune. Otherwise any non-save damage could instakill him, like Cloud of Dagger, spike growth or any amount of fall damage.Actions Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Commoners include peasants, serfs, slaves, servants, pilgrims ... A Web Component statblock for D&D 5E. Statblock5e provides an easy way to display a creature statblock that looks almost exactly like the statblocks from the 5th edition D&D Monster Manual. This is implemented as a set of custom elements following the Web Components specs: ES Modules, Custom Elements, and the Shadow DOM.Gods in 5e don't have official stat blocks. In most situations it's safe to say if the party fights a deity they lose. There are probably unofficial homebrew stat blocks out there. 1. GuyWhoWantsHappyLife • 9 mo. ago. There is no official stat blocks for gods since the game treats them as unkillable.

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Item Stat block for Dungeons and Dragons 5e ID Name Tags; 1263888: Leather Armor: View Copy 1263885: Dart: View Copy 1134960 [h2][b]Pact Weapon[/b][/h2] Pact Weapon: View ... SOAP DnD 5e PHB Adventuring Gear: View Copy 336761: Pot, Iron: DnD 5e PHB Adventuring Gear Containers: View Copy 336742: Calligrapher's Supplies: DnD 5e PHB ...Saving Throws Con +9, Wis +5. Skills Perception +9, Stealth +5. Damage Resistances fire, lightning. Senses darkvision 60 ft., passive Perception 19. Languages —. Challenge 10 (5900 XP) Proficiency Bonus +4.dnd 5e doesn't add a lot of + bonuses because of "bounded accuracy". Personally I think this is a shame and love seeing them, so wouldn't change it. However the +prof to an allies attack as a bonus action is very powerful for 5e because of that fact. ... Commoner Stat Block. I'd be upset if it wasn't tbh, it's too obviously a great ...NPC Generator. Gender. Race(Select multiple to customize) Any Human Dwarf Elf Halfling Dragonborn Gnome Half-elf Half-orc Tiefling Aarakocra Aasimar Changeling Firbolg Genasi Gnoll Goblinoid Goliath Kenku Kobold Lizardfolk Orc Tabaxi Tortle Warforged. Age. Career. Alignment(Select multiple to customize) Any Lawful Good Neutral Good Chaotic Good ...A player character isn't really built to withstand an entire party. Compared to npc stats, players are glass cannons - capable of respectable damage output, but with pitiful health pools. If your class-level npc loses initiative, don't be surprised if they wind up as red mist by the end of the first round. Yesterday I was talking to my friends and I realized they have a different opinion on commoners and ability scores than I do, and I think that maybe…Actions. Multiattack. The devil makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must ...Heart Sight: The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility: The sprite magically turns invisible until it attacks or casts ...This is the same stat block that I will use for the NPC Zau Teken'ath in the Glaive of the Revenant King adventure that I'm finishing up. [su_note note_color="#fafafa"] Warlock. Medium humanoid (any race), any alignment. Armor Class 12 (15 with mage armor) Hit Points 22 (5d8) Speed 30 ft.Hit: 2d6+2 piercing damage. Summon Sea Creatures (1/day). All triton leaders (those with 50 or more hit points) have the ability to summon sea creatures as an action. Roll 2d6: one die indicates how many rounds later the creatures arrive, and the other determines what type of creatures respond. 1: 1d3 giant octopi 2: 3-10 sharks 3: 1 fanged ...What are the stats for children in D&D? Fist, 10 year old kids should have lower stats than an adult – especially where strength is concerned: 10-12 is probably the maximum here (that would be 16-18 for an “adult” of 16 years) That’s a -1 for every year under adulthood. This may seem harsh but realistic. ….

Total cover blocks the sphere. While within the sphere, the dream guardian and its allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn't visible outside of it.These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs There are many easy ways to customize the NPCs. Racial Traits: …Check out the commoner stats in the Monster Manual or DM's Basic Rules. They have AC 10, 4 hit points, and a 10 in every stat. They have proficiency with simple weapons, but that's their only proficiency.. This means that your average 1st-level PC could easily take two commoners in a fight (unless the commoners get lucky and crit the PC twice). 1st-level adventurers have had some decent combat ...Languages Abyssal. Challenge 3 (700 XP) Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.Stout and Loud. Dwarves are a people who love drinking and eating by their nature; however, their warriors love for such things is greater than the average dwarf. Whether fighting in battle or resting in mead halls, they always fight best with a full stomach. 4.00.Description. Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. The monster { { page.meta.name }}, from the 5th edition (5e) SRD …The weekend's streaming events at WotC revealed two Kobold-related things! First, they get a new alignment-free stat block; and second, there's a fan-made stablock for Three Kobolds In A Trenchcoat illustration. The stat block is an unofficial one from Reddit user TamLin123. On the official front, the site Venturebea t heard from WotC …Goblins have martial training in some degree, their society demands it. Commoners clearly don't. I think the real problem is guard stat blocks being piss poor combined with not having a realistic amount of combat-proficient people in border settlements where they would NEED to defend themselves regularly.DM is running a "Commoner" campaign. Everyone plays with the stat-blocks of a Commoner, with the exception that they are also proficient with simple weapons, shields, and one skill or tool of their choice. They can also choose a race, although this affects their stats in no way except for fulfilling pre-requisites.That varies a ton with the role they play in the story. I've had everything from noble stat blocks, stat blocks with the equivalent of a few levels, ancient dragons with full spell lists, archmagi, a barbarian once, a few fighters all sorts. Just depends on what their role is in the story. Dnd commoner stat block, Spellcasting: The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary., Reactions. Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the., I understand that you can use this stat block for multiple types of ape, but, for example, a bonobo male is on the high end, 130 lbs. but gorillas can be over 350 lbs. and Gigantopithicus can be nearly a ton! logically, there should be more types of apes with higher CR. ... Often if I need a specific creature for a specific setting (such as a ..., In Pathfinder/DND the formula is "=FLOOR ( ( B2 -10)/2,1)" -> Note that B2 will represent your cell containing the score value. Now all you have to do in the future is to simply change score of whatever the abilities should be for any given stat block. Now that you have your stat block, I want you to highlight it and copy like so., Thug is an interesting stat-block. Definitely on the upper-most end of CR 1/2. I know the encounter building guide says you can throw two of these guys against a first level party; those guidelines are mistaken. Personally, I regard them as a CR ,1 or even CR 2 creature, with their threat reduced through weaker equipment., Saving Throws Strength +7, Constitution +5 Skills Animal Handling +5, Athletics +7, Insight +5, Perception +5 Senses passive Perception 15 Languages Common, Dwarven Challenge 5 (1,800 XP). Special Traits. Indomitable (1/day). The commander rerolls a failed saving throw. Second Wind (recharges after a short or long rest).As a bonus action, the commander can regain 10 hit points., On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours. The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone., Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll., Is this supposed to be reduction from the Goblin statblock or the commoner statblock? The encounter builder on this site goes off the latter, the only problem is that …, I've been playing with very odd lizardfolk for an experiment. I claimed that several 'kings' were subverted by a dragon, who then half forced, half negotiated wiht them to form a pact they would provide wealth and the dragon would protect them. fast-forward a few centuries and the lizard kings have learnt from the dragon and the people they've been obliged to raid and have created a strong ..., I've cut and pasted the stat block, edited to suit what I want and saved and I've also copied a subclass (Battle Smith) that already has a stat block in it but if I go back to edit that ability after I save, the entire field, including all the descriptive text and the stat block is blank. ... Commoner. Medium humanoid (any race) , any alignment ..., Customizing an NPC. To customize a sorcerer of this tier, you can do one or more of the following: Swap out one of the sorcerer’s spells for another sorcerer spell of the same level or lower. Add the 1st level ability from your chosen Sorcerous Origin. Add the 6th level ability from your chosen Sorcerous Origin., The commoner class allows players to take a few sessions and build a custom background for an adventuring character. During these sessions, they play as a ..., Multiattack. The revenant makes two fist attacks. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller., In discussions about the skills of the average person in D&D words, a lot of people seem to assume that the commoner statblock is actually an accurate representation of 90% of the population, with most people having mostly all 10s in their stats., Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed: Your base walking speed is 30 feet. Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they ..., Back in 3.5, the DMs guide had something similar. 4 different commoner classes meant for NPCs. It was very handy as a DM. For a one-shot, I did a "lethal" session. Each player chose a commoner class, rolled stats (3 dice, keep all) straight down in order, rolled HP for 1st level, etc. It was one of our most fun sessions., Go to DnD r/DnD • by ... I used the Commoner stat block and put enough tokens on the map so that even if there were casualties from the monsters or collateral damage, there would still probably be enough survivors to fit the next chapter. Though neutral toward the party, each Commoner on the map occupied a 5' cube, and could have potentially ..., The sub is usually for specific NPCs but I’ll make an exception cos this is so useful for making your own/adapting NPCs. People rarely post stat blocks with their NPCs so this would be a great addition. , Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction., 5 (-3) Damage Vulnerabilities bludgeoning. Damage Immunities poison. Condition Immunities exhaustion, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands the languages it knew in life but can't speak. Challenge 1/4 (50 XP), Saving Throws Strength +7, Constitution +5 Skills Animal Handling +5, Athletics +7, Insight +5, Perception +5 Senses passive Perception 15 Languages Common, Dwarven Challenge 5 (1,800 XP). Special Traits. Indomitable (1/day). The commander rerolls a failed saving throw. Second Wind (recharges after a short or long rest).As a bonus action, the commander can regain 10 hit points., Barbarians. THIS IS THE FIRST OF MANY PACKETS featuring the standard classes of D&D 5e converted into easy-to-use monster stat blocks. I've never been particularly convinced that our heroes are the …, Welcome back to Stat Anything, a series where I take requests from folks on Instagram on things to convert to Dungeons & Dragons stats. Now I know I was supposed to do the Cave of Wonders this week, but as it turns out, that's going to take a little more time than I originally expected. The good news is, though, I've already done the map., The statistics for such monsters do not have to follow a formula of proficiency + stat in the same way that characters do. Sonaeo. Adventurer; Join Date: 9/27/2018 Posts: 9 ... Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ©2023 ..., 3 thg 1, 2016 ... Speed 30 ft. ... Melee Attack (+2 to hit, 4 piercing damage): The peasant soldier wields a spear two-handed (5-foot reach), attacking for 1d8 ..., Ogres are able to carry around 570 pounds or 258 kilograms, all day, comfortably, they can lift, drag or pull around 1140 pounds or 517 kilograms and can throw your average medium humanoid as an improvised thrown weapon as per page 148 of the players handbook, so anyone hit by the character takes 1d4+4 bludgeoning damage, and the character being thrown takes that impact damage, plus a creature ..., Multiattack. The archer makes two attacks with its longbow. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage., Context. DM is running a "Commoner" campaign. Everyone plays with the stat-blocks of a Commoner, with the exception that they are also proficient with simple weapons, shields, and one skill or tool of their choice.They can also choose a race, although this affects their stats in no way except for fulfilling pre-requisites., Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet. Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if ..., The confusion probably comes from the fact that 8 is the lowest score in the standard array. aceinnatailsuit • 3 yr. ago. I’ve always thought of it as every 2 points = 1 standard deviation, with 10 as average for most humanoids. So between an 8 and a 12 in a score is within 1 standard deviation of the mean. On a normal curve, approximately ..., Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct …, Commoner Medium humanoid (any race), Any Alignment Armor Class 10 Hit Points 4 (1d8) Speed 30 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) …