Enlarge reduce 5e wikidot

Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on ...

Enlarge reduce 5e wikidot. Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on ...

Speed. Your walking speed is 30 feet. Fairy Magic. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can’t cast that spell with it again ...

You shrink yourself as if you had cast enlarge/reduce on yourself. 70-79: You cast fireball. 80-84: You cast invisibility on yourself. 85-87: Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 ...Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Wizard spells for Fifth Edition.Blood Curse of Bloated Agony. As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.Mage Hand. A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand.Enlarge/Reduce - Agora DnD 5e. Enlarge/Reduce. Level: 2 - Casting Time: 1 Action - Range: 30 feet - Duration: Concentration, up to 1 minute. Components: V, S, M (a pinch of powdered iron) - School: Transmutation - Class: Bard, Druid, Sorcerer, Wizard. You cause a creature or an object you can see within range to grow larger or smaller for the ...Dancing Lights. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magical items, or carry more than 10 pounds.

The precise wording in the feature is important. If you are not Large or larger, your size becomes Large. This is important because Enlarge/Reduce cast upon the Rune Knight after using Giant’s Might further increases the knight to Huge size, but not if Enlarge/Reduce is cast beforehand. Runic Shield: This is a great way to negate critical ...Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Wizard spells for Fifth Edition. Teleport. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.Enlarge/Reduce Concentration Level 2nd Casting Time 1 Action Range/Area 30 ft Components V, S, M * Duration Concentration 1 Minute School Transmutation Attack/Save CON Save Damage/Effect Buff You cause a creature or an object you can see within range to grow larger or smaller for the duration.The spell can locate a specific object known to you, as long as you have seen it up close – within 30 feet – at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead, even a ...Artificer Spell List: Everything from Acid to Web. The Tome of Syyx – A D&D Style Epic Fantasy. Tasked with helping secure the future of the town of Sanctuary, four young adventurers soon discover that armies of orcs and hobgoblins are far from the only threats to peace on the frontier. Ancient evils stir. Deals must be brokered.Oversized weapons are often found in popular fiction, like Cloud’s Buster Sword from Final Fantasy VII, Guts’ Dragon Slayer in Berserk, or even the giant’s sword Beowulf nabbed from Grendel’s mother to kill her. In D&D 5E, oversized weapons (as described in the Dungeon Master’s Guide pg. 277) are weapons with a greater amount of ...

Weight: 0.5. « search Items list. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.Potion of Diminution. When you drink this potion, you gain the "reduce" effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size.Acquire a Staff of the Magi. One of the many, many benefits of attuning a Staff of the Magi is:. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.Reduce: The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category — from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new ...Potion of Diminution. Potion, rare. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

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Jun 3, 2022 · Enlarge/reduce is a 2nd-level transmutation spell. For up to 1 minute or until you lose concentration, you can cause a creature or object of your choosing to grow larger or smaller. Keep in mind that an unwilling creature, like an enemy you are fighting, can make a Constitution saving throw to avoid this effect. Enlarge: Until the spell ends, the target’s size increases by one size category. Its size doubles in all dimensions and its weight increases eightfold. The target also has advantage on Strength checks and Strength saving throws . Its weapons also enlarge, dealing an extra 1d4 damage. Reduce: Until the spell ends, the target’s size decreases ...Jan 11, 2023 · When you reach 3rd level, you can cast faerie fire. When you reach 5th level, you can also cast the enlarge/reduce spell. When you cast faerie fire or enlarge/reduce, you can’t cast either of these spells again until you’ve completed a long rest. You can also use spell slots of the appropriate level you may have to cast these spells. Weight: 0.5. « search Items list. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Potion of Growth. When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny beat to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Sorcerer spells for Fifth Edition.Knock. Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.Permanency (5e Spell) This spell makes certain other spells permanent. You cast the desired spell and then follow it with the permanency spell. Spells cast on other creatures, objects or locations (not on you) are vulnerable to dispel magic as normal. If you are targeted by a successful dispel magic or are within the area of an antimagic field ...Dancing Lights. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.Hypnotic Pattern. You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration.The rules about whether larger weapons do more damage is entirely different not only from players to monsters, but also among different player options that seem like they would do the same thing.The oversized weapons rules for monsters are not the same as the effects a PC picks up from Enlarge/Reduce, which in turn is not the same that …Mirror Image. Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the spell’s ...Alter Self, Enhance Ability, Enlarge/Reduce. 3rd. Gaseous Form, Water Breathing, Wind Wall. 4th. Freedom of Movement, Polymorph. 5th. Creation. When your magic causes physical alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures.Slow. You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions.

Hypnotic Pattern. You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration.

Aug 15, 2018 · Additionally, spells and abilities that emanate out from their space (e.g. Aura of Protection, Destructive Wave) affect a much larger area as well. The game is designed for medium playable characters and even relatively large races like goliaths and firbolgs are kept medium-sized for rules purposes. Last edited by InquisitiveCoder: Aug 14, 2018. Lunar Sorcerer’s first feature is also its most potent one. Lunar Embodiment gives the Sorcerer a total of 15 new spells. Additionally, the Sorcerer chooses one lunar phase to embody, and gets to cast one 1st-level spell without spell slots depending on their lunar phase. Note that this extra 1st-level spell cast is the only effect of the ...KPOGL All the 5e OGL Content Kobold Press has released. Layout ; Membership ; User Guide ; Help Docs . User Guide; First Time User; Quick ReferenceUntil the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage. Reduce The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. The longest distance you can jump in DnD 5e with a strength score of 15 would be 15 feet horizontally. This requires a running start, which is defined as 10 feet of running space. Without the running start the number is halved, and rounded down. At strength 15 you can jump 7 feet from a standing start. If you can increase your strength in any ...Enlarge/Reduce. You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. Duration: 1 hour. You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. The extradimensional space can be reached by climbing ...Aug 15, 2018 · Additionally, spells and abilities that emanate out from their space (e.g. Aura of Protection, Destructive Wave) affect a much larger area as well. The game is designed for medium playable characters and even relatively large races like goliaths and firbolgs are kept medium-sized for rules purposes. Last edited by InquisitiveCoder: Aug 14, 2018. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage. Reduce The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal.

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Aug 8, 2022 · Enlarge/Reduce has a specific effect for what happens when it increases the size of a weapon, which overrides the default rule for how weapons of increased size work (specific beats general). Rune Knight similarly has a feature which we believe was intended to provide a damage boost in place of the typical effects for oversized weapons, but the ... Jun 3, 2022 · Enlarge/reduce is a 2nd-level transmutation spell. For up to 1 minute or until you lose concentration, you can cause a creature or object of your choosing to grow larger or smaller. Keep in mind that an unwilling creature, like an enemy you are fighting, can make a Constitution saving throw to avoid this effect. This Warlock 5e Guide will serve as instruction into the Dungeons & Dragons Fifth Edition class, the Warlock. It will go over all of the information required to create your first Warlock and give tips and advice to optimize your character. Otherworldly patrons will be discussed, as well as the best spells to use and multi-classing …Artificer Spell List - DND 5th Edition. Artificer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. Spell Name.Enlarge/Reduce Concentration Level 2nd Casting Time 1 Action Range/Area 30 ft Components V, S, M * Duration Concentration 1 Minute School Transmutation Attack/Save CON Save Damage/Effect Buff You cause a creature or an object you can see within range to grow larger or smaller for the duration.Enlarge/Reduce PHB: Enlarging the target adds +1d4 extra damage to their weapon attacks, including with ranged weapons. Hunter’s Mark PHB: 1d6 extra damage. The die can explode, so this is an excellent addition for any firearm user. Example Builds. Bugbear Assassin Rogue: Turn 1, draw a pistol and shoot something with it.Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, …Flight is great on any spellcaster, and the innate spellcasting offers a few extra spells per day, though Faerie Fire is already on the Bard’s spell list and Enlarge/Reduce isn’t always useful. The Fairy works for any bard build, but I would avoid building for melee even if you want to explore College of Swords or College of Valor.Enlarge/Reduce. You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. If the target is a creature, everything it is ... When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity.Aug 15, 2018 · Additionally, spells and abilities that emanate out from their space (e.g. Aura of Protection, Destructive Wave) affect a much larger area as well. The game is designed for medium playable characters and even relatively large races like goliaths and firbolgs are kept medium-sized for rules purposes. Last edited by InquisitiveCoder: Aug 14, 2018. ….

Lunar Sorcerer’s first feature is also its most potent one. Lunar Embodiment gives the Sorcerer a total of 15 new spells. Additionally, the Sorcerer chooses one lunar phase to embody, and gets to cast one 1st-level spell without spell slots depending on their lunar phase. Note that this extra 1st-level spell cast is the only effect of the ...The DMG on page 284 pretends a 2nd-level single-target save-negates spell (like Enlarge/Reduce) should deal 1.25x(3d10) damage if it's an attack spell with no side effects, and the rules on page 283 indicate the damage done should be proportionately less if the spell does do stuff other than damage to make up for that. Do note, however, that ...Pyrotechnics. Choose an area of flame that you can see and that can fit within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke. Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or ...Levitate. One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or ...Giant’s Might + Enlarge/Reduce As soon as they can carve their first rune, your Rune Knight can grow to Large size, which can functionally increase the potency of some of your runes. Take the Cloud or Stone runes, which are triggered by events within 30 feet of you; “within 30 feet of you” covers a greater area if your token takes up 2x2 ...Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the Material Plane to forge their own destinies. Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and ...Duergar, also known as “Gray Dwarves”, are dwarves who reside in the Underdark. In official DnD canon, they were once slaves to mind flayers, who imbued them with psionic abilities. These abilities are reflected in the Duergar’s traits as innate spellcasting. The Duergar is the only non-core dwarf subrace in 5th edition, and as of this ...Range: 60 feet. Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. Enlarge reduce 5e wikidot, Dnd enlarge reduce wikidot 15 Best Buff Spells In D&D, Ranked - CBR Fairy 5e Race Guides for Dungeons & Dragons 5th Edition WebEnlarge/Reduce Source: ..., Dust Devil. Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage ..., The spell can locate a specific object known to you, as long as you have seen it up close – within 30 feet – at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead, even a ..., Armorer or Battle Smith will both work great here, so choose whichever you prefer. Once you can cast 2nd-level spells, Enlarge/Reduce becomes your go-to spell unless you prefer Enhance Ability. If you find yourself grappling multiple goes, strongly consider casting Sword Burst instead of attacking with a weapon. Variant Human Monk., Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour. You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses ..., Dust Devil. Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage ..., Reduce. The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, …, Potion of Diminution. Potion, rare. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process., Critical hits in 5e double the damage dice. It’s unclear if you’re intended to roll twice as many dice or roll dice normally, then double the value. The results are the same on average, so it usually doesn’t matter. ... Enlarge/Reduce PHB: Enlarging the target adds +1d4 extra damage to their weapon attacks, including with ranged weapons. Hunter’s …, A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 3rd level or ..., Levitate. One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or ..., Sep 14, 2022 · This Warlock 5e Guide will serve as instruction into the Dungeons & Dragons Fifth Edition class, the Warlock. It will go over all of the information required to create your first Warlock and give tips and advice to optimize your character. Otherworldly patrons will be discussed, as well as the best spells to use and multi-classing opportunities ... , One of the big shifts that 5E has taken is that making permanent magical changes to something is hard. In 3.5E, you could use (or have someone else use) the 5th level spell Permanancy to cast a permanent version of Enlarge Person on you. As of 5E, that spell has (at least for now) been left out of the game. On top of that, there are very few ..., Duergar, also known as “Gray Dwarves”, are dwarves who reside in the Underdark. In official DnD canon, they were once slaves to mind flayers, who imbued them with psionic abilities. These abilities are reflected in the Duergar’s traits as innate spellcasting. The Duergar is the only non-core dwarf subrace in 5th edition, and as of this ..., Teleport. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature., Potion of Diminution. Potion, rare. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. , Oversized weapons are an interesting and hotly debated topic in 5e Dungeons and Dragons. The basic concept is that as a weapon increases in size, the weapon dice are added again for every step above Medium, as per the rules on page 278 of the DMG. As an example, a large flail would do 2d8 bludgeoning damage, while a large maul would do 4d6 ..., Grappler. Prerequisite: Strength 13 or higher. You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you. To do so, make another grapple check., Acquire a Staff of the Magi. One of the many, many benefits of attuning a Staff of the Magi is:. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good., Potion of Growth. Potion, uncommon. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process., Enlarge/Reduce is a spell that's available as of level 2, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks', Reduce. The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, …, Enlarge person was a transmutation spell that doubled the height of one humanoid with a corresponding increase in mass. ... Earlier versions of this spell were ..., Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, …, Duergar, also known as “Gray Dwarves”, are dwarves who reside in the Underdark. In official DnD canon, they were once slaves to mind flayers, who imbued them with psionic abilities. These abilities are reflected in the Duergar’s traits as innate spellcasting. The Duergar is the only non-core dwarf subrace in 5th edition, and as of this ..., Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size., Flying creatures native to the Feywild, Fairies are small, elf-like creatures with natural magical abilities. Fairies in D&D are larger than the stereotypical fairies of popular culture, fitting into the small category of creatures rather than the tiny size designated for pixies and sprites. Originally introduced as a playable race in Wild ..., Enlarge/Reduce has a specific effect for what happens when it increases the size of a weapon, which overrides the default rule for how weapons of increased size work (specific beats general). Rune Knight similarly has a feature which we believe was intended to provide a damage boost in place of the typical effects for oversized weapons, but the ..., Arcane Lock - DND 5th Edition. Arcane Lock. Source: Player's Handbook. 2nd-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled. You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration., Unearthed Arcana. The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well. Infused with the magic of the Feywild, most ..., Enlarge person was a transmutation spell that doubled the height of one humanoid with a corresponding increase in mass. Earlier versions of this spell were called Aksa's growth or simply enlarge and worked on both humanoids and objects, but to different degrees. Enlarge and enlarge person were reversible, with the shrinking spell being called reduce and reduce person respectively. With the ... , Enlarge/Reduce. You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Charisma saving throw. On a success, the spell has no effect., Fairy Magic is a traditional scaling magic racial trait. It starts with Druidcraft, then gains Faerie Fire at level 3. Finally, you get Enlarge/Reduce at level 5. This spell list is fun, but not insanely helpful in every situation. However, you get free casts of them, and actually learn them if you have a spell list.